Fierce competition in the jungle

Playing a multiplayer Rubber Boom game is totally a different experience from a single player game. Trying to beat an opponent, while facing an already challenging wild jungle is another thing. There are two types of multiplayer games: score based and playing on the same map. You can play a multiplayer game on all enterprises, including the free Welcome to Amazon enterprise.

For the paid enterprises, only one opponent's purchase is sufficient. The one who has purchased the enterprise should make the invitation though. For now, you can play a 2-players game in Rubber Boom, though in future updates we plan to extend it to three or even more.

From the Intro of a Multiplayer Game
From the Intro of a Multiplayer Game - Tap/Click to Enlarge

Selecting the Type of Multiplayer Game

Starting a Multiplayer Game

In Rubber Boom, multiplayer game is handled via Game Center, so each player. As stated above, for now, you can start a 2-players game. You can choose the type of your game by tapping the selector on the left corner of the notebook. There are two types of multiplayer game: score based and playing on the same map.

The multiplayer game of either type has some specific features:

  • You have the option to play for One, Two or Three years.
  • There's no Game Over in a multiplayer game; so you have limitless right to lose a worker. But each lost worker, you lose some money.
  • You cannot extend the game time, upper limit is 3 years
  • Your money can fall below zero, it doesn't matter at all

Selection of Number of Years in a Multiplayer Game

First of all, we don't recommend playing a multiplayer game; before making enough practice on single player game. Then, we recommend playing One Year game first. Especially in a multiplayer game, it needs a significant endurance, concentration and energy to complete three years, even two years.

Also, it depends how much time you and your opponent have at the moment. You can pause and continue a single player game anytime later. But a multiplayer game depends on the connection. When the connection is broken, multiplayer game is broken. So you should have enough uninterrupted time. One Year Challenge takes up to 15 minutes, and quite acceptable in most times.

So, leave the Two or Three year challenges for the lazy weekend afternoons. Also, a longer game is more probably to be interrupted by a lost connection. If you're playing via slow internet connections, consider choosing short challenges.

Starting a Multiplayer Game

Score Based Multiplayer Game

While playing score based multiplayer game, you and your opponent play the same enterprise. But both of you have separate sources, so you don't have to fight for them. In fact, this type of multiplayer game, is no different than playing a single player game. You and your opponent try to earn the best money when the game ends.

In the multiplayer panel, you can monitor your opponent's current money and other data.

In the score based multiplayer game, very limited data, namely that is displayed on the multiplayer panel is sent and received over the network. So even in a very slow internet connection, this type of game manages to stay connected.

There are some special rules for this kind of multiplayer game:

You can Sabotage your opponent by making the indians hostile to her/him. This is done by a contract you can buy on the boat.
You have 3 pause limits. Within these 3 pause limits, your opponent's game also pauses at the same time. After 3 times, when you pause your game, the opponent continues to play. Bringing her/him a great advantage. So don't use the pause, unless needed.

Playing on the Same Map

Of course, the real fun is playing on the same map. Now you have to share most of the resources with your opponent. Sharing is not the right word though; you have to fight for the resources. Resources you fight over are: food, totems, cachaça, invisibility herb and of course the rubber trees.

You see the movements of your opponent's workers, and you can build a strategy on these movements. In addition to the special features of score based game, there are some special rules for this kind of multiplayer game:

When you tap a rubber tree, the tree is reserved for you to collect the rubber
The reserved rubber tree is reserved till it completes the restoration period
The opponent cannot see the state of the reserved tree till the restoration is over
The trees yield rubber much faster, and the restoration period is shorter
You can use quicksand traps to tackle your opponent. The quicksands are mutually seen on your map and the opponent's map

You'll notice that, the forest look different on your and on your opponent's screens. This is done to avoid needless data transfer. Also, the pterodactyls, Indians, deers, snakes, fish are different for each players. This is also done to skip the tiresome synchronization task. At first, it may feel weird that the pterodactyl passes over the opponent's worker and nothing happens. After you play a couple of minutes, it becomes natural.

Multiplayer Panel Maximized

Multiplayer Panel

The multiplayer panel lets you monitor your component's current state and it's a very useful tool. Without it, you'll be fighting with shadows.

The panel is in minimized state at the top of the screen. You maximize/maximize it by just tapping on.

At the top, your and you opponent's current cash is displayed. This figure is also displayed on the minimized version. There's a space between these cash figures and Current Date section. In this area, you see whether the Indians are hostile or not, and who's winning at the moment.

In multipayer game, your calendars are not synchronized, so your current dates are seen here. And below, there's a very important item: Trees Harvesting Now. These figures represents your and your components hinterland.

And the last thing is your Quit Button. If the situation is hopeless, you can quit and make a fresh start. But of course, you'll be the loser of the game anyway.


Here are some screenshots taken from multiplayer Rubber Boom games. Click on the thumbnails to see the full image.